
Hamusutā
Hampter always suspected that at some point his ablutomania would spell disaster for him. He really should have listened to his buddies, that that big bottle of mysterious soap with all those strange symbols all over the label, five-pointed stars and such, and small hamster hands wouldn't mix well.
The expression "rather cozy" would describe his new translucent and very round home in about the same way, as the endless lava streams and monstrous claws in the depths around his cage could by characterized as "a bit warm and possibly a little unconcerning". Still, with a bit of effort, Hampter could still move around... just like those other unreasonably ripped rodents in their angry red bubbles, that were closing in. All things considered, life had seldomly been more exciting. Hampter was determined not to be this easily discouraged. He had a feeling, that if he could just come out of his cage, he'd be doing just fine. Destiny was calling him, and with just the right effort, he probably still could do the kessel run in about 25 hamsecs.
Hamasutā was developed for the Global Game Jam
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Godot Karlsruhe, mowfax, Kmitt, Der Spielemacher, teh_nicKLess, Geometror |
Genre | Racing |
Made with | Godot |
Tags | Cute, Global Game Jam, Godot, hamster, Horror, Level Editor, No AI |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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I loved designing my own level! some of the mechanics for rotating the spikes or bombs could be better for that, but I'm really excited to see what other levels you develop. cute and fun!
I played a little bit of your game at the end of this video where I played a couple of games, but I didn't show people the levels I designed but i made a couple :D